From Three-Body game to Metaverse

Zhihan Lv

Article ID: 2162
Vol 4, Issue 1, 2023
DOI: https://doi.org/10.54517/m.v4i1.2162
Received: 24 April, 2023; Accepted: 5 May, 2023; Available online: 12 May, 2023;
Issue release: 30 June, 2023

VIEWS - 3454 (Abstract)

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Abstract

This paper aims to study the concept of the metaverse as reflected in the Three-Body game in the TV series The Three-Body Problem, as well as the current development status of the metaverse in the real world. Firstly, the Three-Body game in The Three-Body problem is analyzed and explained to uncover the underlying metaverse knowledge. Then, through a literature review, the implementation and application scenarios of the metaverse in various industries are investigated from the databases Web of Science and Scopus, using keywords such as “metaverse”, “Three-Body”, “virtual world”, “virtual reality games”, and “human-computer interaction”. Nearly 10,000 relevant articles were retrieved, and 20 articles were selected for in-depth qualitative and quantitative analysis. Subsequently, the content of the literature is summarized from three aspects: the current development status of the metaverse, advancements in virtual reality technology, and advancements in human-computer interaction technology. The application status and technological progress of the metaverse in various industries and the existing technological limitations are discussed. By extending the concept of the metaverse from science fiction, this paper provides research ideas for the future development of the metaverse.

Keywords

the Three-Body Problem; Three-Body game; metaverse; human-computer interaction; virtual reality


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