Metaverse Scientist Forum No.3 was successfully held on April 22, 2025, from 19:00 to 20:30 (Beijing Time).

The session delved into key topics from the Metaverse Scientist Forum, particularly focusing on visual fatigue and emotional experience assessment in stereoscopic displays, as well as semi-supervised and generative models for 3D hand gesture recognition. Additionally, it covered the latest advancements in user experience assessment, generative AI technologies, and the development of end-side AI devices.

 

Participant Introductions
Dr. Bo Li announced the commencement of the third installment of the Metaverse Scientist Forum and introduced the session agenda and moderators.
Participant Introduction: Bo Li introduced Prof. Danli Wang and Associate Prof. Linlin Yang, highlighting their roles in delivering presentations at the forum.

Opening Speech: Prof. Pan Zhigeng delivered an opening speech via video, expressing his gratitude to the organizers for the invitation and outlining the purpose and expectations of the forum.

 

 

 

Assessment of Visual Fatigue and Emotional Experience in Stereoscopic Display

Prof. Danli Wang discussed the evolution of stereoscopic display technology and its extensive applications, emphasizing the critical importance of assessing visual fatigue and emotional experiences. She explained the mechanisms and methods for evaluating visual fatigue and emotional experiences, as well as the role of artificial intelligence in user experience assessment. Prof. Wang also shared her team’s future research directions, including deep and large-scale modeling, user experience assessment, and personalized recommendations.




Semi-Supervison and Generative Modeling for Hand Pose Estimation


Associate Prof. Linlin Yang explored the research background and application prospects of 3D hand gesture recognition, such as robot hand localization and VR/AR gesture recognition. She addressed issues related to domain discrepancy and singularity, demonstrating their impact on model performance. Dr. Yang detailed the principles, architectures, and applications of semi-supervised and generative models, discussed model optimization and evaluation, and explored low-latency hand gesture recognition. She also proposed methods for smooth transitions of multi-frame gestures through 4D network design and temporal smoothing operations. Dr. Yang highlighted the need for large models and proposed a hand gesture prediction method integrated with object-based large models, emphasizing the importance of user experience in research and advocating for human-computer interaction experience as a key metric.

 

 

Interactive Session


During the interactive session, the two guests discussed the challenge of balancing immersion and visual fatigue risk in the metaverse. Prof. Danli Wang noted that 3D display technology could be optimized to reduce visual fatigue by real-time tracking of users' fatigue status. She expressed optimism that advancements in light field display and true 3D display technology could mitigate the fatigue associated with parallax stereoscopic displays. Regarding user-centric R&D directions, Associate Prof. Linlin Yang emphasized that the ultimate goal should be to enhance user experience in human-computer interaction, rather than merely improving technical precision. Dr. Bo Li strongly agreed with Dr. Yang, stressing the need to prioritize interaction experience once a certain level of research accuracy is achieved.

 

 

Summary and Conclusion
Review of Forum Topics: Bo Li summarized the main content of the forum, highlighting the deep connection between human-computer interaction (HCI) and the metaverse.
Congratulation on Journal Inclusion: Bo Li congratulated the conference organizer, Metaverse Journal, on its inclusion in important databases, signifying its rapid development. He also encouraged more experts in the field to submit their articles to the journal to collectively promote the prosperity of the metaverse domain.