Flexibility in augmented reality storytelling apps

Beatriz Peña-Acuña, Alba-María Martínez-Sala, Andrea Felipe Morales

Article ID: 1776
Vol 1, Issue 2, 2020
DOI: https://doi.org/10.54517/met.v1i2.1776
Received: 9 June, 2020; Accepted: 20 August, 2020; Available online: 25 August, 2020; Issue release: 31 December, 2020


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Abstract

This research inquiries about the flexibility of two augmented reality storytelling apps, as well as eight specific variables of this cognitive characteristic of creativity from the Creapp 6–12 questionnaire. The study concludes that they meet all the specific variables of flexibility, used in convergent and divergent mode activities: they stimulate critical and divergent thinking, accessibility and adaptation to different levels of difficulty, including variety of codes, allow the interrelation of disparate elements, build different stories, manipulate and exchange elements, change and reformulate the story.


Keywords

creativity, flexibility, teaching methodologies, augmented reality, educational technology


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