Gamification as a means to improve teaching/learning process

Fabio Scamardella, Emma Saraiello, Francesco Tafuri

Article ID: 2254
Vol 1, Issue 2, 2023
DOI: https://doi.org/10.54517/ssd.v1i2.2254
Received: 20 July 2023; Accepted: 29 September 2023; Available online: 17 October 2023; Issue release: 31 October 2023


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Abstract

Teacher training, particularly in-service training, is among the factors that can influence the success or failure of the teaching and learning process. Among the necessary skills that teachers must have and transmit to their students are life skills, i.e., a set of social, cognitive, and personal skills that can be learned, developed, and made transversal in every area of one’s life and in every learning context. Through ‘Learning through Play’, it is possible to develop social and cognitive skills, mature emotionally, and gain the self-confidence needed to engage in new experiences and face everyday challenges. From this perspective, gamification can be a useful means and added value for teachers to train, engage, and motivate students.


Keywords

inclusive education; gamification; teaching


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