Wearable Technology in Gaming and Virtual Realit
Submission deadline: 2025-02-01
Section Editors

Section Collection Information

Dear colleagues,

This section of the issue explores the dynamic intersection of wearable technology, gaming, and virtual reality. As technology continues to advance, wearables have become integral components in enhancing the gaming and virtual reality experiences. In this section of the issue, we will delve into various aspects of this intersection, presenting cutting-edge research, insights, and advancements that contribute to the understanding and development of wearable technology within the gaming and virtual reality realms.

 

The issue invites researchers to share their findings by examining the latest trends and emerging technologies in wearable devices, providing a foundation for understanding their impact on gaming and virtual reality environments, and help readers explore how wearables are seamlessly integrated into gaming, introducing a new dimension to user engagement and immersion.

 

Contributions within the issue are going to delve into the design and implementation of wearable devices tailored for gaming, analyzing their ergonomic considerations and user-centric features. Moreover, the collection is going to highlight the role of wearables in addressing accessibility and inclusivity in gaming and virtual reality, making these experiences more accessible to diverse audiences. Furthermore, the potential of wearables for biometric monitoring during gaming sessions, offering a glimpse into the future of personalized gaming experiences is going to be discussed. Additionally, the issue is going to explore the implications of wearables in augmented reality gaming, showcasing the potential synergies between these two transformative technologies.

 


Keywords

Wearable Technology, Gaming ,Virtual Reality, Immersive Experiences ,User Engagement, Accessibility, Biometric Monitoring ,Augmented Reality ,Ergonomics ,Inclusivity