Issue Title
 
Vol 3, No 1 (2022) Multi-task super resolution method for vector field critical points enhancement Abstract   PDF
Yilun Yang, Zhou Hao, Weilong Peng, Keke Tang, Meie Fang
 
Vol 4, No 2 (2023) Objective reality in the digital age Abstract   PDF
Safa Tharib
 
Vol 2, No 1 (2021) Opportunities for the digital transformation of the banana sector supply chain based on software with artificial intelligence Abstract   PDF
Arango Palacio Isabel Cristina
 
Vol 3, No 1 (2022) Relationship between collection and NFT and metaverses in education Abstract   PDF
Karla Karina Ruiz Mendoza, Azucena Yoselin González García
 
Vol 2, No 2 (2021) Research on object placement method based on trajectory recognition in Metaverse Abstract   PDF
Ke Lang, Xiaoying Nie, Yongjian Huai, Yuanyuan Chen
 
Vol 4, No 2 (2023) Technology embodiment and the immersion aesthetics—Comments on the VR reset of “The Legend of Sword and Fairy I” Abstract   PDF
Xin Liu, Haoci Huang
 
Vol 2, No 2 (2021) The contributions of using immersive environments for a competence-based teaching in basic education: An integrative review Abstract   PDF
Maryana Schenfelder Schneider, Camila Maldonado Huanca
 
Vol 4, No 2 (2023) The image artistry of VR film “Killing a Superstar” Abstract   PDF
Ruocun Wang, Nan Hua
 
Vol 2, No 1 (2021) The non-consensus of the “metaverse” economy Abstract   PDF
Lei Zhang, Yangyang Zheng
 
Vol 2, No 2 (2021) The technological essence and philosophical significance of the Metaverse Abstract   PDF
Xinrong Huang
 
Vol 4, No 2 (2023) The three elements of hypertext: Constructing digital artistry and rebooting possible lives—Take the Cheng Guang work “Life Reboot” as the center of inspection Abstract   PDF
Xiaoxi Shan, Yucheng Song
 
Vol 4, No 1 (2023) Top 10 application scenarios in Metaverse Abstract   PDF
Zhigeng Pan
 
Vol 3, No 2 (2022) Trends in game learning analysis: A systematical review of the expert literature Abstract   PDF
Mayra Yadira Mejía Sierra, Alexandro Escudero-Nahón, Ricardo Chaparro Sánchez
 
Vol 3, No 2 (2022) Use of video games in elementary school: A systematic review Abstract   PDF
Maribel Mendez, Oscar Boude
 
Vol 2, No 1 (2021) Use of virtual reality in dentistry: Literature review Abstract   PDF
Luis Eduardo Genaro, Ticiana Sidorenko de Oliveira Capote
 
Vol 4, No 1 (2023) Virtual learning environments and digital twins: Enhancing accessibility, diversity, and flexibility in training secondary educational administrators Abstract   PDF
James Hutson, Robert Steffes, Joe Weber
 
Vol 2, No 1 (2021) Virtual reality as a tool for fundamental and vocational education Abstract   PDF
Sousa Ferreira Regivaldo, Campanari Xavier Rogério Aparecido, Rodrigues Ancioto Alex Sandro
 
Vol 4, No 1 (2023) What is the Metaverse?—In the view of philosophical perspective Abstract   PDF
Xinrong Huang
 
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