Issue | Title | |
Vol 3, No 1 (2022) | Multi-task super resolution method for vector field critical points enhancement | Abstract PDF |
Yilun Yang, Zhou Hao, Weilong Peng, Keke Tang, Meie Fang | ||
Vol 4, No 2 (2023) | Objective reality in the digital age | Abstract PDF |
Safa Tharib | ||
Vol 2, No 1 (2021) | Opportunities for the digital transformation of the banana sector supply chain based on software with artificial intelligence | Abstract PDF |
Arango Palacio Isabel Cristina | ||
Vol 3, No 1 (2022) | Relationship between collection and NFT and metaverses in education | Abstract PDF |
Karla Karina Ruiz Mendoza, Azucena Yoselin González García | ||
Vol 2, No 2 (2021) | Research on object placement method based on trajectory recognition in Metaverse | Abstract PDF |
Ke Lang, Xiaoying Nie, Yongjian Huai, Yuanyuan Chen | ||
Vol 4, No 2 (2023) | Technology embodiment and the immersion aesthetics—Comments on the VR reset of “The Legend of Sword and Fairy I” | Abstract PDF |
Xin Liu, Haoci Huang | ||
Vol 2, No 2 (2021) | The contributions of using immersive environments for a competence-based teaching in basic education: An integrative review | Abstract PDF |
Maryana Schenfelder Schneider, Camila Maldonado Huanca | ||
Vol 4, No 2 (2023) | The image artistry of VR film “Killing a Superstar” | Abstract PDF |
Ruocun Wang, Nan Hua | ||
Vol 2, No 1 (2021) | The non-consensus of the “metaverse” economy | Abstract PDF |
Lei Zhang, Yangyang Zheng | ||
Vol 2, No 2 (2021) | The technological essence and philosophical significance of the Metaverse | Abstract PDF |
Xinrong Huang | ||
Vol 4, No 2 (2023) | The three elements of hypertext: Constructing digital artistry and rebooting possible lives—Take the Cheng Guang work “Life Reboot” as the center of inspection | Abstract PDF |
Xiaoxi Shan, Yucheng Song | ||
Vol 4, No 1 (2023) | Top 10 application scenarios in Metaverse | Abstract PDF |
Zhigeng Pan | ||
Vol 3, No 2 (2022) | Trends in game learning analysis: A systematical review of the expert literature | Abstract PDF |
Mayra Yadira Mejía Sierra, Alexandro Escudero-Nahón, Ricardo Chaparro Sánchez | ||
Vol 3, No 2 (2022) | Use of video games in elementary school: A systematic review | Abstract PDF |
Maribel Mendez, Oscar Boude | ||
Vol 2, No 1 (2021) | Use of virtual reality in dentistry: Literature review | Abstract PDF |
Luis Eduardo Genaro, Ticiana Sidorenko de Oliveira Capote | ||
Vol 4, No 1 (2023) | Virtual learning environments and digital twins: Enhancing accessibility, diversity, and flexibility in training secondary educational administrators | Abstract PDF |
James Hutson, Robert Steffes, Joe Weber | ||
Vol 2, No 1 (2021) | Virtual reality as a tool for fundamental and vocational education | Abstract PDF |
Sousa Ferreira Regivaldo, Campanari Xavier Rogério Aparecido, Rodrigues Ancioto Alex Sandro | ||
Vol 4, No 1 (2023) | What is the Metaverse?—In the view of philosophical perspective | Abstract PDF |
Xinrong Huang | ||
51 - 68 of 68 Items | << < 1 2 3 |
Academic Support
Institute for Metaverse of Nanjing University of Information Science & Technology (NUIST)
Editor-in-Chief
Director, Institute for Metaverse,
Nanjing University of Information Science & Technology
China
Honorary Editor-in-Chief
Academician, Chinese Academy of Engineering
China
ISSN
2810-9791 (Online)
Publishing Frequency
Semi-annual
Manuscript Processing
Initial Decision for Review:
1-3 days after submission
Decision after review:
3 weeks after submission
Online publication time:
2 weeks after acceptance
Indexing & Archiving
Keywords
Metaverse
art education
artificial intelligence
augmented reality
basic education
blockchain
educational technology
extended reality
generative AI
human-computer interaction
inclusive school
information technology
interactive narrative
media arts
metaverse
metaverse engineering
student
systematic review
teacher
theory
virtual reality